* I started the game in October 2015 when the Halloween event ran the first time. You can play how you want, of course, but keep in mind that the first three 11th objectives will give you more idols per reset by unlocking extra crusader slots, so it's efficient to do them ASAP.įor comparison (granted, Deep Idol Scavenger leveling sped up my pace as well): Plus I do a Ready Player Two free play in between each main objective so I won't be able to do another before the Blood Bowl. To progress in a reasonable amount of time, you're probably going to want to double up on key components (e.g., tank, healer, DPS).Originally posted by TopazMystique:I'm trying to do them based on the lowest to highest suggested idols which gives me 3 more Ready Player Two objectives before the next 11th objective. Towards the end, you may end up having to retreat momentarily-now much easier due to the arrow hotkeys-while waiting for the key components of your formation to be non-amphibious (and this goes double if you're clicking). In the early-to-middle of the run, you just need a tank and healer (or a secondary DPS) to keep things under control while your DPS is frogged. The 15-second timeouts for crusaders makes this objective a test somewhat of patience rather than just DPS. Basic gold buffs and some clicking sufficient to make it to 650. Mugwarts 'Croakchief at Mugwarts': Stalled out under same conditions at 570. Mugwarts FP: Stalled out with passive autoplay at 700. **Recommendation**: Able to complete Grimm Free Play Area 785 This objective requires a tank (and preferably a healer), but is otherwise standard. Basic gold buffs (C/U/R) and some clicking sufficient to make it to 675. Grimm 'Follow the Breadcrumbs': Stalled out under same conditions at 632. Grimm FP: Stalled out with passive autoplay at 735. That means that these recs aren't 'You need to get to at least FP Area X to ride this ride' but more to give an idea of the point at which you'll need to start more active play, and let the player figure out their own comfort zone for that. I'd like to suggest we try this metric on the next new campaign we get, since that makes playstyle differences much less a part of the equation: it allows someone to say that finishing an objective is about as hard as getting to area X in FP, without getting into whether they're assuming buffs/clicking/etc. So, before doing the Grimm and Mugwarts 11th objectives, I did a baseline passive-play FP run (leveling DPS of course, but no buffs, no clicking), and then started those objectives under the same conditions, to see how far I'd get. I'd suggest using a different measuring stick: How far you can go in that campaign's Free Play. I think number of idols has become less useful a metric for objective difficulty these days. but you'll need at least 33.3% healing/sec to keep him alive (x1.5 with his skill, which gets you to the 50% he damages himself/sec). Greyskull has 100% gold, 100% pirate's plunder, and 4 extra targets for hand cannonĮiralon has 100% sacrifice and ritual, 40% dps-all, and 100% goldĮiralon's skills are: increase healing on self 50%, take 10% dam/s to increase dps-all 25%, 4x dps per 25 levels, 10% dps-all, take 15% dam/s to increase dps in same column by 50%, 20% dps-all for each healer in form, and a skill that increases the health cost and dps boost of the 2 self-damage skills.īasically, Eiralon is going to be pretty good to replace brogon or veronica in row with your main. Isla has 40% dps-all, 400% dps-self, and 100% magic family Shadow Queen has 4% critical click, 40% dps-all, and 100% shadow cloak Gloria has 40% dps-all, 4 extra targets for polymorph, and 100% happy thoughts. Exterminator has 400% dps-self, 400% slaved systems, and 400% spare parts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |